The experience penalty/boost system was introduced to prevent players from farming certain heists and encouraging them to play heists they usually don't play.Īn experience modifier assigned to a heist is not dictated by difficulty. This is multiplicative with all other multipliers because it affects the base xp reward. The calculation is therefore 1 -/100 = 0.8 xp multiplier. XP penalty multiplier is calculated as: 1 - /100Įx. For example, a level 43 player will be able to complete heists up to a jc level of 50 with no experience penalty.
#Day of infamy steam charts full#
This number represents the maximum jc value heist that a player can still complete to obtain the full amount of experience. To calculate experience, a player's current level is rounded up to the nearest multiple of 10. The table below lists the jc values assigned to each heist.
The only possible jc values for a heist are 5 (used for the Laundromat Safe House), 10, 20, 30, 40, 50, 60, and 70. This value determines how high a level you have to be to not get an XP-penalty applied upon finishing, the level you need to be to be able to host it on One Down after going infamous, and has a minor influence in which heists appear on. This limit only applies to the basic heist XP and experience bonuses from skills, infamy, stealth, and Risk Level are applied as usual, though lowered as they're calculated from the basic XP value.Įvery heist in the game is given a value known as a "jc" value to represent the approximate level of difficulty of the heist. This is designed to discourage low level players from joining higher difficulty and more complicated heists until they are of an adequately high level. Heist experience reward Experience Per JobĪ limit to the experience was placed in the game to reduce the experience that lower-level players will receive from higher level heists. Experience Penalty/Boost (see Heat System below).Any stealth bonus (0-25%) from a previous heist will be applied to the entire value.The following XP modifiers are multiplicative with the above and with each other: Community Challenges bonus (The Search for Kento event) (removed from game).
#Day of infamy steam charts mod#
Gage Mod Packages Bonus (5% if all packages are found).Crew Alive bonus: 10% per escaping heister (excluding the player itself), up to 30%.Infamy bonus: 5-205% depending on Infamy unlocks.Additional bonuses from Team Boosts also go here Skill bonus: 45% from having the Blending In perk active (Tier 4 of all Perk Decks).The above total is used in the following bonuses which are applied additively: 30% XP penalty if heist ends with player in custody.Normal = 0x, meaning an added bonus value of 0 times the XP rewards above (i.e.
#Day of infamy steam charts pro#
Total experience required can be calculated using : 5.3 Experience Boost/Penalty DistributionĮxperience requirements for levels 1-10 are linear, however after level 10, the experience follows the formula .